Thursday, 24 May 2012

Development of Model in CryEngine




Development and Problem:
I developed my model further by duplicating a group of the spikes from the star shape to the ground and added a rotation movement node. This is so I can move the camera through the spikes while they are rotating. When I bought in the spikes and wall in as a component every time i open up the cry engine file the materials don't appear so I have to assign materials, glow and add the colour every time.    

Monday, 21 May 2012

Problems - CryEgine


When I went into game mode in CryEngine my model starting freezing so then i imported my model back in as separated components instead of groups within components. It doesn't seem to freeze as much anymore.   

Another problem I have had quiet frequently is the saving of my CryEngine file. Every time i log back onto the same computer i used every time it seems to disappear. So i have to export my model back into CryEngine from the beginning again. To help stop this from happening every time i decided to save the whole file onto my hard drive and when i log back into my computer i transfer the file from my hard dive back onto the computer file in the H drive.

Wednesday, 9 May 2012

100 Words

I further developed my datum design from project one. After exporting my model into cry engine it didn't feel inhabitable enough. So i added a corner wall with crossed shaped windows. The lights filtering through the windows will create a mysterious atmosphere. This will lead the camera to go through the windows and explore whats behind the wall. It will be further enhanced by a night time theme effect. When starting to animate parts of my model I will use elements such as rotation and back and forth movements. The spiky models could have glowing parts that switch within the model and pulses with the beats in the music. 

New Screen Prints of developed model





3 Mid-Review Screen Prints