Tuesday 29 May 2012

Development in CryEngine

Flow Graph for repeating movement

Flow Graph for Spawn and Getting rid of the gun in game mode

Tag Point node change to Movement node:

 This is a screen print of testing rotation tag point, it took me a while to figure this out and when I got it working the rotation was very slow. Then found out that you can just add a movement node in and make all the same number on the z, x and y axes. You can also able to change the speed. 


A little change to my 100 words:

I couldn't find any music that would pulse with my model, and I have also changed my model in cry engine since writing the 100 words. So now my model is spinning, rotating with a back and forth movement. I have kept the glowing and changed the colour of the spikes to a deep blue. The music I have chosen gives it a light and sharp movements. The title of the music is My mind sounds like this by Days Dreaming.  

 

  More Development:

  I have developed my model further by adding another wall behind the bigger group of starry shaped objects. This is so when i do my movie in the ending i can go through one of the crossed windows and slowly zoom away from my model living this hidden world behind.  

 

Problem that was solved:

My spiky glowing parts of my model would go freeze when i started animating them so by solving this problem I imported components into my model and repeated them. I stopped the animations happening to the glowing spikes around the outside of the star shape and animated the imported components instead. So this problem actually enhanced my model and scene. 
    

 

 

 

 

 

 

 

 

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